Hey, remember Hellraid – the fantasy clone of Dead Island that was supposed to be released Fall of 2013 for the 360, PS3, and PC? Well it looks like the guys and gals over at Techland have been working diligently to bring that game up to par from previous generation to next-gen consoles.
Techland released a press statement today stating that their upcoming dark fantasy first-person RPG game – Hellraid – is undergoing a face lift and being retrofitted for the next (or current) generation of consoles – PS4 and Xbox One – as well as PC.
With this overhaul, Techland will be using their new proprietary engine – Chrome Engine 6. This is the same engine that is being used for their upcoming zombie game – Dying Light.
Along with a new engine, Hellraid will be implementing new combat mechanics, a customized class system, character customization, and 3 game modes – Story, Mission (arcade), and Arena mode.
Characters will not be locked into a predetermined class. With a “class-free skill tree” your character will have the freedom to choose how he or she wants to spec their Hellraider throughout the game allowing for deeply customized gameplay. Various active and passive abilities can be customized, as well allowing for combat, magic, and agility path freedom. Players will also be able to create and customize their character with armor, clothing, and accessories.
Combat has been improved as well. You may now equip your character with one or two-handed melee weapons, shields, magic, or ranged weapons. Counter-attacks, parrying, and dashing mechanics will also be implemented in the new iteration of Hellraid.
Lastly, weapon crafting, interactive environments, destructible objects, and adaptive AI will be included in the upgraded version of Hellraid.
PC raiders can look for Hellraid come Autumn through Steam’s Early Access program with PS4 and Xbox One to follow some time in 2015.
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Swamps in Hellraid
Destructible chandelier and armored skeleton
Shielded skeleton and various enemies
Magic combat and open enemy portal